Update ist da teilweise ist es doch eher ein downgrade hmmm ich bin aber überzogen die bekommen das wieder hin^^
General:
- Added a 64bit executable.
- Fixed out of memory errors with high texture quality (on systems with enough memory).
Physics:
- Implemented multi-body suspension physics.
- Implemented physically based tire model.
- Implemented proper clutch (no manual yet).
- Improved visual damage accuracy from collisions.
- Transferred physical vehicle parameters to a new data system for future modding support.
- Improved accuracy of car-vs-car collisions.
- Fixed car part simulation.
- Fixed car-vs-environment visual damage.
- Implemented surface bump for surfaces.
Renderer:
- Implemented physically based renderer (PBR) enabling higher quality materials and lighting.
- Implemented initial version of the DX11 renderer (pending optimization).
- Implemented hardware multisample antialiasing (MSAA) up to 16x (resolution dependant).
- Implemented foliage transparency antialiasing (alpha to coverage).
Controls:
- Controllers are now re-detected upon entering options.
- Steering sensitivity slider range is now consistent with brake/accelerator sensitivity sliders.
- Fixed crash when controller name contained non-ascii characters (like ©).
- Fixed keyboard key unmapping.
Gameplay:
- Added new game mode: Team Race (2-4 teams).
- Added new game mode: Elimination Race (2-4 teams).
- Car is now slowed down and a HUD indicator shown when driving the wrong way / missing a checkpoint.
- Implement race statistics collecting (per car stats accessible from car selector, per track stats from event selection).
- Replay now tracks whether tires are lost or still attached.
- Fixed an issue in which damage would occasionally carry over to single player after exiting a multiplayer game.
- Increased maximum number of laps to 60 (replay may be cut short though).
- Implemented more accurate lap time measurement.
- Added Steam leaderboards.
AI:
- Improved throttle and brake management.
- Improved avoidance of other cars.
- Improved starting grid behaviour.
- AI now drives better on angled surface.
Cameras:
- Implemented camera shake effect for collisions.
- Cinematic camera can move along a predefined path (not used yet).
- Improved replay camera positions on all tracks.
Cars:
- New car: American Muscle 3.
- New car: European Coupe 2.
- Added more alternative skins.
Upgrading:
- Car upgrade selections are now saved.
- Added engine subcomponent upgrades (light on choice for now).
Tracks:
- Added new oval track.
- Added overhauled Sandpit track.
- Improved AI splines.
- Added pit areas (for future use).
User Interface:
- Redline and max RPM in tachometer are now dynamic based on the engine.
- Disabled shoddy looking RPM meter needle smoothing.
- Split time to player in front of the player is now shown at certain split points during races.
- Concise race standings are now shown in HUD during races.
- Race winner is now shown in HUD.
- In-race results overlay now always shows the top positions in addition to the player's.
- In-race results overlay is now accessible in photo/replay/spectate modes.
- Fixed various problems with in-game HUD in replay.
- Added an option to hide HUD during races.
- Player name overlay can be now hidden directly from replay UI.
- Added photo mode hotkeys to cycle between car targets.
- Graphics options are now adjustable from in-game settings menu.
- Improved launcher layout for 720p screens.
- Launcher is now not shown if settings loading succeeds.
- Fixed a bug affecting primary graphics adapter detection.
- Implemented scalable distance field fonts for use with new future UI.
- Implemented borderless window mode for native full-screen resolution window.
- Window should now remain mostly responsive during loading screens.
- Kicking/banning is now possible with right-click context menu in lobby and in-race results overlay.
- Input fields now support cursor movement for editing.
Multiplayer:
- Implemented an option to change the track and other event settings in lobby.
- Added an option to change the car and upgrades in lobby, with the car taken to a pit area.
- Added an option to spectate a race in progress from lobby.
- Implemented full photo mode instead of just track side camera in post-race spectator mode.
- Host can now add AI bots (bots will make room for humans on a full server if the race has not started yet).
- Added server filtering options.
- Remaining laps or time left is now shown in server browser when a race is in progress.
- Implemented chat in respawn screen, spectator mode as well as during and after race (default key to activate ingame is Enter).
- Added an option to game settings to disable in-race chat.
- A speech bubble icon in now shown in lobby next to players that are currently typing a chat message.
- Added an option for a player to change their team (max 12 players per team).
- Added a host option to limit car class.
- Added a host option to force same car model as host.
- Added a host option to disable car resets.
- Added a host option to set a custom server name.
- Added a host option to set a welcome message (displayed when a client joins).
- Implemented a vote kick/ban system.
- Added an option to promote other players to moderators (can kick and ban) and admins (can adjust event/rules).
- Third ban to same player results in the ban being automatic in subsequent games on the same host.
- Players can retire from race in the pause menu (useful e.g. when hopelessly in a ditch on a no-reset server).
- Lost tires are now synced from server.
- Fixed wrong gear on clients after car reset or new race.
- Fixed bugs in results calculation.
- Improved client-side prediction.
- Various server side fixes.
Dedicated Server:
- Implemented first version of dedicated server (the server runs without a Steam account and uses considerably less RAM and CPU than the full game).
- Implemented command line configuration.
- Implemented remote configuration through game client with lobby UI and/or chat commands.
Effects:
- Improved particle performance.
Sounds:
- Improved audio positioning.
- Added a beep to lobby race start countdown.
- Fixed curb sounds.^
http://community.bugbeargames.com/index.php/topic,7700.0.html