Re: Watch Dogs - Infos / Diskussion
Zitat von Benserker;30215:
@Skilli: Ubisoft programmiert nicht, die vertreiben nur. Möchte jetzt nicht belehrend wirken, aber ist doch gut, wenn Wissen über Games hier im Forum vermittelt wird.
Ubisoft = Publisher ≠ Designer
Ein unabhängiges Design-Studio entwickelt eine Idee und sobald das Konzept vielversprechend ist, wird sie für Publisher interessant. Ohne Publisher wird es schwierig, überhaupt ein Game rauszubringen. Publisher wiederum investieren in ein Projekt, das vielleicht floppt. Natürlich ist es mit grossen Publishern so, dass diese Studios direkt anstellen. Das Studio braucht dann keine finanziellen Engpässe mehr zu fürchten, arbeitet dafür aber zu den Konditionen des Publishers. Noch ein bisschen anders läuft es zB bei Blizzard. Die sind quasi Publisher und Studio in einem.
Ehm ja. Falscher gehts ja wohl nicht.
Ubisoft hat keine Entwicklungsstudios... ausser:
Ubisoft Annecy
Ubisoft Bulgaria
Ubisoft Casablanca
Ubisoft Chengdu, started on 17 September 2007.[12]
Ubisoft Germany in Düsseldorf, Germany, started in 1995, acquired Gamebusters in October 2001 and merged employees.[12]
Blue Byte Software in Düsseldorf, Germany, founded in 1988, acquired February 2001.[12]
Related Designs Software GmbH, founded in January 1995,[18] acquired a 30% stake in the company on 11 April 2007.
Sunflowers Interactive Entertainment Software GmbH in Heusenstamm, Germany, founded in 1993, acquired on 11 April 2007.[19]
Ubisoft India, started in 2008 after acquiring the Pune Gameloft studio. Will focus on porting games to the current generation of handhelds.[20] In Times Animage 2009 held at Pune it was disclosed by Ubisoft officials that the Pune Studio was developing its own games on DS, Xbox 360 and PS3 platforms.
Ubisoft Ukraine, started 29 April 2008.[12]
Ubisoft Massive in Malmö, Sweden, founded as Massive Entertainment in 1997, acquired from Vivendi Games on 10 November 2008.
Ubisoft Montpellier, acquired Tiwak in 2004 and merged employees. Developer of Rayman Origins, From Dust, and Tintin: Secret of the Unicorn. Michel Ancel is a developer for this division. Current projects include Beyond Good & Evil 2 and Killer Freaks from Outer Space
Ubisoft Montreal, started in 1997 as Ubisoft Divertissements Inc.,[21] acquired the Canadian division of Microids on 2 March 2005, eventually merged into this division.
Hybride Technologies, acquired 8 July 2008.[12]
Quazal, acquired in 4 November 2010.[22]
Nadeo in Issy-les-Moulineaux, Paris, France, founded in 2000. Acquired in 5 October 2009.
Ubisoft Nagoya, started in September 1996 as "Digital Kids". Acquired by Ubisoft in 2008.[23]
Ubisoft Paris, made games such as Rayman Raving Rabbids 2, Red Steel, Red Steel 2, and XIII.
Ubisoft Poland, opened in 2009.[12]
Ubisoft Quebec, started 1 June 2005, based in Quebec City, Quebec, Canada[24]
Ubisoft Red Storm in Morrisville, North Carolina, USA, founded in 1996 and acquired in August 2000.[12]
Ubisoft Reflections in Newcastle upon Tyne, United Kingdom, founded in 1984 as Reflections Interactive and acquired in 26 August 2006, from Atari.
Ubisoft Romania in Bucharest started in October 1992 and in Craiova from September 2008.
Ubisoft San Francisco, North American Headquarters
Ubisoft Shanghai, announced in early 2009 that their new, Shanghai studio would develop the upcoming Windows, PlayStation 3 and Xbox 360 title, I Am Alive, instead of the originally expected Darkworks.
Ubisoft Singapore, started on August 2008. Ubisoft cited the Singapore government's demonstrated interest and support for the video game industry, together with other factors such as the quality of Singapore's universities and training institutions, as reasons for opening a studio there. Ubisoft Singapore is focused on developing their own game titles.[25]
Ubisoft Tokyo, started in 1994.
Ubisoft Toronto, announced on 6 July 2009,[26] is led by Assassin's Creed producer Jade Raymond.[27] Their first productions will include a new installment of the Splinter Cell series made by staff coming from the series' core team at Ubisoft Montreal.[28]
Ubisoft Milan, started in early 1998.
Ubisoft Barcelona, started 1998.
RedLynx, acquired in November 2011.