[Smite] Patches

aVa

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So hier ein Video von der nächsten Göttin

Aphrodite, Goddess of Beauty




Konnte mir das Video leider noch nicht anschauen, da ich im Geschäft keinen Ton habe :(. Aber optisch sag ich nur *RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR*
?:love1:?


Und ich möchte hier den Antrag auf eine seperates Smiteforum stellen, da wir warscheinlich in Zukunft noch einige Dinge besprechen müssen.

MfG aVa


Patchnotes

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Haha de Zyklops im Hintergrund isch witzig. Überhaupt sind die 3D Animatione im Menü ebbis vom geilste.
 
Schöner Supportmage! Witzige Idee, dass der Kuss auf den Gegner angewendet, den Soulmate eifersüchtig werden lässt und dieser dadurch mehr Schaden austeilt.

@aVa: Ein Unterforum werde ich erstellen, sobald ich merke, dass tatsächlich einige Themen eröffnet werden. Danach werde ich selbstverständlich die bisherigen Themen da reinschieben, deshalb übrigens macht man auch das hier: [Smite]. Du schreibst im Memberteil des Forums, den musst du eigentlich nur benutzen, wenn es nicht für normale User bzw Gäste ersichtlich sein soll. Einen neuen Gott vorzustellen, ist keine "Geheimsache". Ich schiebs demnach mal ins Forum "Aktive Spiele".
 
Jop isch super mühsam im Conquest---> sie und ihre Lanepartner unendlich sustain und wenn din nuke ned gnuäg gross isch lane sie die eifach z tod.

Im LoL het mehr emel da gseit:

sustain>harass>nuke>sustain (harass= immer wiederä chli damage mache, ohni selber dmg idstecke, bis sie low gnuäg zum töte sie, oder sie i base zrugg müssä)
 
Uii... doch schon einige, welche SMITE spielen. Gibts da schon ein Grüppchen?
Und, hats schon Tipps zu den Champions? Oder wie heissen die Figuren im Spiel?
 
Götter :) Viele der Götter haben recht offensichtliche Combos, das schwierige ist sie auch zu treffen :D
 
Es ist ja eigentlich wie in lol nimm vileicht erst mal nen tank oder so oder probiere götter in Solo spielen aus;)

Ymir ist recht tanki. Ich pers. Bevorzuge Thor er macht gut dmg und kan schön abhauen ist eigentlich sein spezial gebiet mit wenig hp davon zu kommen.

Ja wir haben seit kurzem eine Gruppe gegründed die all Montag und Donnerstag trainieren. :D
 
Gestern wurden wir recht hart von der Combo "Aphrodite - Arachne" gebasht. Scheint irgendwie recht OP zu sein, sie haben uns early game weggefegt, wir nach 10min surrender. Brauchen vielleicht noch ein Thread mit Götterkombos oder so ähnlich.

@lanforge: Kommt halt drauf an, was du gerne spielst. Es ist sicher ratsam das Tutorial zu spielen sowie einige 1v1 Praktice Matches zu machen, bevor man auf Conquest losgeht. Würde dir auch anraten auf Smitefire.com zu den jeweiligen Göttern "Itembuilds" zu holen und diese auszuprobieren.
 
Hmm denke mit Ymir am Anfang bist du gut bedient ;) Grundsätzlich würde ich aber doch erstmal alle Götter ausprobieren :) Man hat ja so seine eigenen Vorlieben...
 
[Smite] Neuer Gott Apollo + Patchnotes

Hallihallo

Es isch mal wieder sowiit en neue Gott isch da.





  • Apollo, the God of Music
    • PASSIVE - Audacity
      • After 10 successful basic attacks, Apollo gains Audacity, attacking with both hands and increasing his attack speed by 100% for the next 5 attacks (hit or miss) he makes.
    • So Beautiful
      • Apollo strums a single cord on his Lyre. It's so beautiful it hurts, and all enemies in a long range line take 80/135/190/245/300 (+80% of your physical power) physical damage. Cost - 60/65/70/75/80. Cooldown - 15/14/13/12/11s.
    • Serenade
      • Apollo uses his amazing voice to mesmerize all nearby enemies for .7/1.1/1.5/1.9/2.3s. Any damage done breaks the effect. Cost - 75. Cooldown - 17/16/15/14/13s.
    • The Moves
      • Apollo runs forward and slides on his knees, dealing 50/85/120/155/190 (+50% of your physical power) physical damage, knocking aside all enemies and adding a stack of Audacity for each enemy hit. At the end of the slide, the movement speed is decreased for enemies and increased for himself and allies by 5/10/15/20/25% for 2s. Cost - 70. Cooldown - 15s.
    • Across The Sky
      • Apollo rides his chariot across the sky, choosing when to land, dealing 60/75/90/105/120 (+30% of your physical power) physical damage every .2s for .8s and knocking back enemies when he lands. Cost - 10 + 50 per second. Cooldown - 110/105/100/95/90s.
    • New Skins:
    • Apollo Slickshot
    • Bakasura Feaster Bunny
A special thank you to community members Ironwolf09, LordTekron and EEkoz for their forum posts inspiring the Feaster Bunny skin.
General:


  • The first login experience has been modified some to help better guide new users to learning resources.
  • The ability to have separate resolutions and screen types between the overall game lobby and a match has been removed. You now set a single resolution and screen type for the game on the VIDEO tab of the SETTINGS menu. The “dual mode” resolution system was causing confusion among new users, as well as crash conditions on some PCs.
  • Game tips now show on the match loading screen.
  • A new widget has been added on the HOME screen that displays your online friends.
  • A new option has been added on the UI tab of the SETTINGS menu that allows users to control the scaling of the above-head combat text that displays above players’ heads when they are damaged or healed.
  • A new option has been added on the VIDEO tab of the SETTINGS menu that allows users to enable/disable ragdoll physics. Disabling this feature will improve performance on some PCs (note that ragdoll physics is automatically disabled when running at Low or Lowest settings).
  • The Social screens have been tweaked to simplify the process of creating a party.
  • Additional tooltips have been added to the main menu to ease navigation for new users.
  • In the end of match lobby, Kills, Deaths and Assists have been consolidated into one line on the expanded stats page.
  • Your estimated network ping has been to the Pre-Match Lobby.
  • In the Jungle Practice mode, players now start at Level 1. A special volume in the Altar area allows you to increase your level each time you step in and out of it (so that you can practice at the level you desire).
  • In the Jungle Practice mode, the Ra Bot now scales based on your level.
  • Changed the surrender rules so that if three people are left on a team, a surrender can occur with only 2 yes votes (previously, it required all 3 remaining players to surrender).
  • The mini-map has undergone some modest performance optimizations.
  • The gamemodes under the Practice menu now run locally on the users’ PC while playing Solo (previously these modes ran from a remote server). This may impact performance on some PCs -- please report any new problems.
  • All references to the Focus mechanic have been removed the user interface.
  • Fixed a bug in which the names of enemy players would be prematurely revealed in the match lobby when in draft mode.
  • The Character Builder under the GUIDES menu has been modified some. Saving of items and abilities has not yet been added, but the changes made this patch move us closer to being able to add that feature.
  • Fixed a few different crash conditions.
  • A variety of other small bug fixes and cleanups have been made.
  • Fixed an issue where Artemis’ Boar’s mesh would hang around for several seconds after it died.
  • Fixed an issue where dangly physics parts on characters were still using PhysX when ragdolls were disabled.
  • In Arena game mode, towers that kill minions now deduct points from the minion victim's team.
  • Addressed an issue with leapers getting stuck in walls and ascending to the sky.
  • The free god rotation has been changed to Anubis, Bakasura, Cupid, Sobek, Vamana.
  • Fixed an issue where god bodies could remain or reappear after death.
  • Fixed an issue where minion physics could jostle violently when they ran into a despawn area in Domination or Arena game modes.
Spectator Changes


  • Left shift, by default, now is the only way to increase the camera speed across all spectator viewing modes.
  • Fixed an issue where structures would appear to remain if you skip past their destruction.
  • Clipping out pieces of the maps (Fire Giant volcano, base roofs, etc.) from an overhead perspective now only happens in isometric view.
  • Fixed an issue where the crowd-control golden overlay on a player character would remain after rewinding.
  • Fixed an issue where the isometric view could get stuck in a particular view if isometric view was triggered immediately after moving a freecam via the minimap.
Abilities


  • The global cooldown no longer applies to active abilities or consumables purchased from the store.

  • Portal
    • Using this item creates a portal entrance at your spawning location and a portal exit at your ground target. A player standing on the portal entrance will teleport to the exit, consuming both the entrance and exit in the process. Cooldown - 180s.
  • Aegis Amulet
    • Invulnerability has been reduced from 2s to 1.5s.
  • Purification Beads
    • This ability is now usable when you are knocked into the air. You will still be in the air and falling, but are then immune to all other crowd control while falling.
Items:


  • Bracer of Replenishment
    • Price has been reduced from 475/1215/2250 to 475/900/1850.
  • Ethereal Staff
    • The HP5 and MP5 have been removed from this item.
    • This item now has +10/20/30 magical power.
    • The percentage of your maximum health converted to magical power has been increased from 1.5% to 2%.
    • Price has been reduced from 3050 to 2850.
  • Hide of the Nemean Lion
    • Reflected damage is now done as magical damage instead of physical damage.
  • Hydra’s Lament
    • The passive has been changed to this:
      • For 5s after using an ability, your next basic attack will deal 125% of your base physical power (before items and buffs) as additional physical damage. The effect can only apply once every 2 seconds.
  • Jotunn’s Wrath
    • The mana on this item has been reduced from 100/200/300 to 50/100/150.
    • This item now has +5/10/15 physical penetration.
Gods


  • Aphrodite
    • Love Birds
      • The damage has been increased from 10/17/24/31/38 to 15/25/35/45/55 a tick.
  • Bastet
    • Pounce
      • Bastet can now return pounce even when under crowd control, removing all of the crowd control effects on her at the time.
      • Bastet now moves 25% faster while she is in her return pounce state.
  • Hel
    • Hinder
      • Fixed issue with debuff icon showing twice.
  • Ra
    • Solar Blessing
      • The healing has been increased from 10/18/26/34/42 to 15/25/35/45/55.
  • Vamana
    • Clear the Path
      • The physical power contribution has been increased from 40% to 60%.
    • Umbrellarang
      • The physical power contribution has been increased from 20% to 40%.
  • Zeus
    • Aegis Shield
      • Protections gained while this ability is active have been increased from 15/20/25/30/35 to 15/25/35/45/55

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Bastet
Pounce
Bastet can now return pounce even when under crowd control, removing all of the crowd control effects on her at the time.
Bastet now moves 25% faster while she is in her return pounce state.

Ohhh yes! xD i gonna play Bastet again soon :p. BTW... wieso machsch de Thread ned im Smite Unterforum?
 
Will das eigentli ä News isch und minere Meinig na somit is Forum Gamenews ghört...

Smite Esports News wäre zb: das Curse 10'000$ Turnier gwunne het
 
[Smite] ASSAULT PATCH: Version 0.1.1458

Die wichtigen Dinge sind markiert, unterstrichen oder Fett :)



ASSAULT PATCH: Version 0.1.1458



blog_thorskinmap.jpg


New Skins:


  • Blood Eagle Thor -- This skin, drawn from the lore of Tribes: Ascend, can be purchased for gems, or is free to anyone that buys or has bought the Tribes: Ascend Game of the Year Edition (from the Tribes Ascend Store or Steam).


New Gamemode: ASSAULT




  • NOTE: This mode will be available only for special MEDIA/STREAMING matches on Thursday, April 11. It will be available for all players beginning Friday, April 12.
  • The Assault gamemode features a single lane with 2 towers, a Phoenix and a Minotaur surrounding both a friendly and enemy base. Your god selection is random. No recalls are allowed and you cannot return to the fountain area after leaving it.


General:



  • The in-match Item Store has undergone a significant UI overhaul.
  • On the Character Builder screen, you may now save your choices, as well as choose to use this profile when you have auto-buying turned on in the game. (Further future improvements to this functionality are planned).
  • A popup notification now shows when Friends come online. You can control this behavior from the UI tab of the SETTINGS menu, deciding whether to show friend online notifications always, only in the lobby, only in game or never.
  • The Conquest queue under the Casual tab now accepts parties of only up to 3 players. A separate Conquest Pre-made queue has been created for 5-person parties. Domination, Arena and Assault still support parties of up to 5 players.
  • When running in borderless window mode at your monitors native resolution, the window will always be positioned on the primary monitor and cannot be moved. This helps the game behave more like fullscreen mode, solving a variety of user issues.
  • Fixed a variety of map bugs and issues in Joust.

Spectator Changes


  • Pinging the minimap with the left mouse button will move the camera to a predetermined height and pitch with the pinged location as the focal point. Pinging the minimap with the right mouse button will move the camera to the precise ping location, preserving the camera angle and camera height.
  • Fixed an issue where clicking the mouse at the beginning of spectating could sometimes send the view to a Phoenix.
  • Smoothed out transitions between various camera modes and FOV changes now smoothly blend.
    Fixed an issue where keyboard input was not available until everyone had loaded into the map in spectator mode.
  • Removed the ability to report players from the Spectator End of Match Lobby.
  • Fixed a crash condition when playing back demos.

Gods



Anhur General- FX have been updated for visuals and performance.


Anubis General- FX have been updated for visuals and performance.


Ao Kuang
Slither- Fixed an issue with animations on some abilities not playing correctly if fired while using the Slither ability.


Apollo
Across The Sky- The base damage per tick (4 ticks) has been increased from 60/75/90/105/120 to 70/95/120/145/170.


Arachne
Broodlings- If the eggs are broken by damage, 1 spiderling is spawned instead of 2.
The spiderlings will now attack the enemy that caused the eggs to burst.

Tangled Web- The radius of the web has been reduced from 25 to 20 ft.
The web now cripples enemies that are within its radius,
preventing movement based abilities from being used.
- The lifetime of the web has been changed from 7s at all ranks to 3/3.5/4/4.5/5s.
The speed at which the web is fired has been increased. The web will now deploy immediately if fired at her feet.


Cupid- Fixed a description problem where the damage values in the game lobby and on tooltips was incorrect.
Fields Of Love- The base damage has been increased from 175/225/275/325/375 to 220/300/380/460/540.


He Bo
Flood Waters- The flood waters now give allies the movement speed increase as well as himself.


Kali
Kali Rage- While this buff is active, her basic attacks, Blood Lash and Frenzy also cause her targets to Bleed for 5/10/15/20/25 physical damage every .5s for 2s.

Siphon Blood- Kali now heals an additional 20% from any targets hit that were affected by her Bleed.
-
The delay between the damage being done and the heal being applied to Kali has been removed.

Frenzy- The damage per tick has been increased from 60/75/90/105/120 to 60/80/100/120/140.
- The physical power contribution per tick has been increased from 15% to 20%.


Loki
Aimed Strike- The physical power contribution has been decreased from 150% to 100%.


Neith
Back Flip- A slight build has been added to the beginning of this ability before firing, similar to other leaps.


Xbalanque
Branching Bola- Fixed an issue where the branching bolas were doing slightly more damage than intended.





Und zu guter Letzt noch das Beste
http://www.youtube.com/watch?v=cqRk4VE-di8
 
cool, en ARAM queue? :) Macht en huufe Sinn. Grössti Stärchi vo Smite si eh die ganze Spielmodi wo sech LoL us Angst nid getraut z implementiere :)
 
Zitat von freakpants;41907:
cool, en ARAM queue? :) Macht en huufe Sinn. Grössti Stärchi vo Smite si eh die ganze Spielmodi wo sech LoL us Angst nid getraut z implementiere :)

Das stimmt, ich hans Gfühl sie hends Balancing au huere im Griff. Denke het sicher au zemmehang demet dass sie chum neui items usebringe.

Götter chöme zwar nachwievor aber ja.. ebe det hends es guet im Griff, dür das chammer denn au neui Spielmodis implementiere.

Vllt ischs au eifach spielermasse de grund, wieso sich hirez-studios sich getraue. Und sowiso, alles no i de Beta ;)
 

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  1. Yodenko Yodenko:
    Egal wie dicht du bist, Göthe war Dichter!
  2. Yodenko Yodenko:
    besser und selber?
  3. oNdsen oNdsen:
    guet und dir?
  4. benserker benserker:
    :)
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    😅
  6. AemJaY AemJaY:
    badumtssss!
  7. Yodenko Yodenko:
    done
  8. corerulez corerulez:
    i mean Diablo 4 natürlich, Danke.
  9. corerulez corerulez:
    Grüezi mit de Hand, Kann öpper wo daminrecht het im TS en Diablo3 Channel mit 2-3 Teams erstelle? Wär mega nett, danke!

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